- Modules :
The TimeSnake Itself + Task Managment (core) :
partly implented, currently the only more or less working thing (no tests
are done)
Graphics Engine
Currently only text-based output for testing availble
So we need, maybe in coop with other projects, to code our own.
the plans are going to use OpenGL® (or, if properly implented by Mesa,
Direct3D®).
anyway, it has to be highly intergrated into the core because of our objective
to keep framerate constant high.
AI Module
AI Module? ya, right, we need one, soon
the plans are going to either coding an interface for an script language
or to writing it all directly into source (maybe a separeted library)
Resource Management
not existing, currently
for further information see TimeSnake
Resource Managment
Network Module
not existing, yet
for further information see TimeSnake Networking
Sound Module
not in near future
- Other Task
Artwork
we badly need any resources (graphics, sounds, ANYTHING) to
test the Resource Management and of course for Dragon Fly
(what is an engine without a game?)
CRUSH - CRacked User SHell
management console mainly for debugging & testing.
nothing done...
ISClib - Impossible Stream Compression Library
see SourceForge project
- Far future
- Running TimeSnake on clusters
- Raytracing graphics
- Additional Information
in these Documents :
TimeSnake
Resource Management
For
any questions, spam or
just for tellin' me how stupid TimeSnake is mail me: Shanti <rightintothesun@uboot.com>